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Spacetime Curvature & Geodesics

3D Flamm's paraboloid embedding visualization of curved 4D spacetime around a massive central body. Demonstrates Schwarzschild metric curvature funneling, stable orbital geodesics, and gravitational light ray deflection angles (Δφ ≈ 4GM/c²b).

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60 FPS Canvas 2D
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Full Executable Algorithm Code

// 061 - Spacetime Curvature & Geodesics (physics)
// 1:1 Original algorithm engine source
function createSpacetimeCurvature() {
  const GRID_RADIAL = 22;
  const GRID_ANGULAR = 32;
  const photons = [
    { startY: -120, speed: 180 },
    { startY: -75, speed: 180 },
    { startY: -45, speed: 180 },
    { startY: 45, speed: 180 },
    { startY: 75, speed: 180 },
    { startY: 120, speed: 180 }
  ];
  return {
    setup() {
    },
    render(context, timeState, params) {
      const { ctx, width, height } = context;
      const massStrength = Number(params.massDensity || 1.2);
      const t = timeState.time;
      ctx.fillStyle = "#010205";
      ctx.fillRect(0, 0, width, height);
      const cx = width * 0.5;
      const cy = height * 0.52;
      const scale = Math.min(width, height) / 480;
      const rotY = t * 0.15;
      const rotX = 0.65;
      const rotZ = 0;
      ctx.save();
      ctx.globalCompositeOperation = "screen";
      const maxR = 210 * scale;
      const rs = 28 * massStrength * scale;
      function getSpacetimeDepth(r) {
        if (r < rs) return 130 * scale;
        return 130 * scale - 2 * Math.sqrt(Math.max(0, rs * (r - rs))) * 4.2;
      }
      for (let r = 1; r <= GRID_RADIAL; r++) {
        const normR = r / GRID_RADIAL;
        const curR = rs + Math.pow(normR, 1.4) * (maxR - rs);
        const depthZ = getSpacetimeDepth(curR);
        ctx.beginPath();
        for (let a = 0; a <= GRID_ANGULAR; a++) {
          const phi = a / GRID_ANGULAR * Math.PI * 2;
          const px = curR * Math.cos(phi);
          const py = curR * Math.sin(phi);
          const proj = project3D(px, depthZ, py, rotX, rotY, rotZ, cx, cy, 450, 520);
          if (a === 0) ctx.moveTo(proj.x, proj.y);
          else ctx.lineTo(proj.x, proj.y);
        }
        ctx.closePath();
        const ringHue = (200 + normR * 45) % 360;
        ctx.strokeStyle = hsla(ringHue, 90, 68, 0.08 + (1 - normR) * 0.45);
        ctx.lineWidth = r === 1 ? 2 : 1;
        ctx.stroke();
      }
      for (let a = 0; a < GRID_ANGULAR; a += 2) {
        const phi = a / GRID_ANGULAR * Math.PI * 2;
        ctx.beginPath();
        for (let r = 1; r <= GRID_RADIAL; r++) {
          const normR = r / GRID_RADIAL;
          const curR = rs + Math.pow(normR, 1.4) * (maxR - rs);
          const depthZ = getSpacetimeDepth(curR);
          const px = curR * Math.cos(phi);
          const py = curR * Math.sin(phi);
          const proj = project3D(px, depthZ, py, rotX, rotY, rotZ, cx, cy, 450, 520);
          if (r === 1) ctx.moveTo(proj.x, proj.y);
          else ctx.lineTo(proj.x, proj.y);
        }
        ctx.strokeStyle = "rgba(56, 189, 248, 0.2)";
        ctx.lineWidth = 1;
        ctx.stroke();
      }
      const pSingularity = project3D(0, 130 * scale, 0, rotX, rotY, rotZ, cx, cy, 450, 520);
      const massGrad = ctx.createRadialGradient(pSingularity.x, pSingularity.y, 2, pSingularity.x, pSingularity.y, 24 * scale);
      massGrad.addColorStop(0, "#ffffff");
      massGrad.addColorStop(0.3, "#f59e0b");
      massGrad.addColorStop(0.7, "#ea580c");
      massGrad.addColorStop(1, "rgba(234, 88, 12, 0)");
      ctx.fillStyle = massGrad;
      ctx.beginPath();
      ctx.arc(pSingularity.x, pSingularity.y, 24 * scale, 0, Math.PI * 2);
      ctx.fill();
      const orbitTheta = t * 1.8;
      const orbitR = 95 * scale;
      const orbitZ = getSpacetimeDepth(orbitR);
      const pOrb = project3D(orbitR * Math.cos(orbitTheta), orbitZ, orbitR * Math.sin(orbitTheta), rotX, rotY, rotZ, cx, cy, 450, 520);
      ctx.fillStyle = "#38bdf8";
      ctx.shadowColor = "#38bdf8";
      ctx.shadowBlur = 12;
      ctx.beginPath();
      ctx.arc(pOrb.x, pOrb.y, 5 * scale, 0, Math.PI * 2);
      ctx.fill();
      ctx.shadowBlur = 0;
      for (let p = 0; p < photons.length; p++) {
        const ph = photons[p];
        ctx.beginPath();
        const steps = 40;
        for (let i = 0; i <= steps; i++) {
          const normX = (i / steps - 0.5) * (maxR * 2.2);
          const impactB = ph.startY * scale;
          const dist = Math.hypot(normX, impactB);
          const defAmount = 4 * rs / (dist + rs * 0.5);
          const yDef = impactB + Math.sign(impactB) * defAmount * (normX > 0 ? 1 : -1) * 8;
          const zDepth = getSpacetimeDepth(Math.max(rs + 5, dist));
          const proj = project3D(normX, zDepth, yDef, rotX, rotY, rotZ, cx, cy, 450, 520);
          if (i === 0) ctx.moveTo(proj.x, proj.y);
          else ctx.lineTo(proj.x, proj.y);
        }
        ctx.strokeStyle = "#fbbf24";
        ctx.lineWidth = 1.4;
        ctx.stroke();
      }
      ctx.restore();
      ctx.save();
      ctx.font = "11px monospace";
      ctx.fillStyle = "rgba(56, 189, 248, 0.9)";
      ctx.fillText(`General Relativity \u2014 Spacetime Curvature & Geodesics`, 20, 28);
      ctx.fillStyle = "#94a3b8";
      ctx.fillText(`G_\u03BC\u03BD = (8\u03C0G/c\u2074) T_\u03BC\u03BD  |  Schwarzschild Metric: ds\xB2 = -(1-r_s/r)c\xB2dt\xB2 + (1-r_s/r)\u207B\xB9dr\xB2 + r\xB2d\u03A9\xB2`, 20, 44);
      ctx.fillText(`Gravitational Lensing Deflection: \u0394\u03C6 \u2248 4GM/(c\xB2b) | Photon Null Geodesics [Gold]`, 20, 60);
      ctx.restore();
    }
  };
}

// Default parameters from content metadata
const defaultParams = [
  {
    "key": "massDensity",
    "label": "Central Mass (M)",
    "type": "range",
    "min": 0.5,
    "max": 2.5,
    "step": 0.1,
    "defaultValue": 1.2,
    "description": "Mass determining Schwarzschild radius r_s = 2GM/c²"
  }
];

if (!window.__art_instances) window.__art_instances = {};
if (!window.__art_instances['spacetime-curvature-geodesic']) {
  const inst = typeof createSpacetimeCurvature === 'function' ? createSpacetimeCurvature() : null;
  if (inst && inst.setup) {
    inst.setup({ ctx, width, height, dpr: 1, aspectRatio: width / height }, defaultParams);
  }
  window.__art_instances['spacetime-curvature-geodesic'] = inst;
}

const instance = window.__art_instances['spacetime-curvature-geodesic'];
if (instance && instance.render) {
  instance.render(
    { ctx, width, height, dpr: 1, aspectRatio: width / height },
    { time, deltaTime: dt, frameCount: Math.floor(time * 60), fps: 60 },
    defaultParams
  );
}
Edit in Interactive Playground Zero Dependencies • Standalone Canvas 2D
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Mathematical Formulation

high
Analytical Equation
Gμν=8πGc4Tμν,ds2=(1rsr)c2dt2+(1rsr)1dr2+r2dΩ2G_{\mu\nu} = \frac{8\pi G}{c^4} T_{\mu\nu}, \quad ds^2 = -\left(1-\frac{r_s}{r}\right)c^2dt^2 + \left(1-\frac{r_s}{r}\right)^{-1}dr^2 + r^2d\Omega^2
Click to expand
Compact Formula
z(r) = 2 * Math.sqrt(rs * (r - rs)); defAngle = (4 * GM) / (c^2 * b);

Mathematical Tags

#general-relativity #einstein-field-equations #spacetime-curvature #geodesics #gravitational-lensing #physics-study
Author: Relativity Core Target: 60 FPS

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