1

Perlin Tendrils

Particles advecting through a multi-octave Fractal Brownian Motion (FBM) gradient field, forming delicate, branching filamentous structures.

Playground
60 FPS Canvas 2D
Click + Drag to interact with field

Live Parameters

Tendril Particles 1000
Total tracer filaments
Noise Zoom Scale 0.003
Curvature granularity
Advection Speed 1.5
Velocity along vector lines
ƒ

Mathematical Formulation

80 chars medium
Analytical Equation
\mathbf{v}(x, y, t) = \nabla \times \left( \sum_{i=0}^{k} \gamma^i \text{Noise}(2^i x, 2^i y + \omega t) \right)
Compact Formula
angle = fbm(x * 0.003, y * 0.003 + t * 0.15) * 4π, v = [cos(angle), sin(angle)]
Renderer Logic
const angle = fbm2D(posX[i] * noiseScale, posY[i] * noiseScale + t) * Math.PI * 4;
posX[i] += Math.cos(angle) * speed;
posY[i] += Math.sin(angle) * speed;
Open in Playground Zero Dependencies • Standalone

Mathematical Tags

#perlin #fbm #noise #tendrils #flow-field #organic
Author: Math Art Core Target: 60 FPS

Export & Embed: Perlin Tendrils

4K PNG Snapshot

High-resolution single frame render

WebM Video (5s Loop)

60 FPS browser-captured stream

HTML Iframe Embed

<iframe src="https://art.fazleyrabbi.xyz/embed/perlin-tendrils" width="500" height="500" frameborder="0" loading="lazy"></iframe>
ESC
↑↓ Navigate Select
25 Mathematical Artworks