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Abyssal Tripod Fish

Bathypterois grallator abyssal fish standing poised above the abyssal sea floor on three hyper-elongated rigid stilt fins, facing into the bottom current to intercept drifting prey.

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Full Executable Algorithm Code

// 052 - Abyssal Tripod Fish (creatures)
// 1:1 Original algorithm engine source
function createAbyssalTripodFish() {
  const BODY_RIBBONS = 20;
  const PARTICLE_COUNT = 60;
  return {
    setup() {
    },
    render(context, timeState, params) {
      const { ctx, width, height } = context;
      const currentSpeed = Number(params.currentRate || 1);
      const stiltHeight = Number(params.stiltLength || 1.2);
      const t = timeState.time * currentSpeed;
      ctx.fillStyle = "#020306";
      ctx.fillRect(0, 0, width, height);
      const cx = width * 0.5;
      const seafloorY = height * 0.88;
      const fishScale = Math.min(width, height) / 500;
      ctx.save();
      ctx.globalCompositeOperation = "screen";
      const baseHue = (200 + Math.sin(t * 0.4) * 15) % 360;
      for (let p = 0; p < PARTICLE_COUNT; p++) {
        const seed = p * 41.7;
        const px = (seed * 5 + t * 45) % (width + 60) - 30;
        const py = seafloorY - 220 + seed * 9 % 200;
        const alpha = 0.2 + p % 5 * 0.15;
        ctx.fillStyle = "rgba(56, 189, 248, " + alpha + ")";
        ctx.fillRect(px, py, 1.8, 1.8);
      }
      ctx.beginPath();
      ctx.moveTo(0, seafloorY);
      ctx.lineTo(width, seafloorY);
      ctx.strokeStyle = "rgba(56, 189, 248, 0.4)";
      ctx.lineWidth = 2;
      ctx.stroke();
      for (let gx = -6; gx <= 6; gx++) {
        const xFloor = cx + gx * 80 * fishScale;
        ctx.beginPath();
        ctx.moveTo(xFloor, seafloorY);
        ctx.lineTo(cx + gx * 140 * fishScale, height);
        ctx.strokeStyle = "rgba(56, 189, 248, 0.12)";
        ctx.lineWidth = 1;
        ctx.stroke();
      }
      const bodyX = cx - 20 * fishScale;
      const bodyY = seafloorY - 145 * stiltHeight * fishScale + Math.sin(t * 0.8) * 3;
      for (let s = -1; s <= 1; s += 2) {
        const rootX = bodyX + s * 24 * fishScale;
        const rootY = bodyY + 14 * fishScale;
        const groundX = cx + s * (105 * fishScale);
        const groundY = seafloorY;
        for (let str = 0; str < 4; str++) {
          const normStr = str / 3;
          ctx.beginPath();
          ctx.moveTo(rootX + str * 2, rootY);
          ctx.quadraticCurveTo(
            rootX + s * (18 + normStr * 6) * fishScale,
            (rootY + groundY) * 0.5,
            groundX + str * 2,
            groundY
          );
          ctx.strokeStyle = hsla(190, 95, 75, 0.4 + normStr * 0.45);
          ctx.lineWidth = str === 3 ? 2 : 1;
          ctx.stroke();
        }
        ctx.fillStyle = "#38bdf8";
        ctx.shadowColor = "#38bdf8";
        ctx.shadowBlur = 10;
        ctx.beginPath();
        ctx.arc(groundX, groundY, 4.5 * fishScale, 0, Math.PI * 2);
        ctx.fill();
        ctx.shadowBlur = 0;
      }
      const tailRootX = bodyX - 115 * fishScale;
      const tailRootY = bodyY + 6 * fishScale;
      const tailGroundX = cx - 145 * fishScale;
      const tailGroundY = seafloorY;
      for (let str = 0; str < 4; str++) {
        const normStr = str / 3;
        ctx.beginPath();
        ctx.moveTo(tailRootX, tailRootY + str * 2);
        ctx.quadraticCurveTo(
          tailRootX - (22 + normStr * 6) * fishScale,
          (tailRootY + tailGroundY) * 0.5,
          tailGroundX,
          tailGroundY
        );
        ctx.strokeStyle = hsla(190, 95, 75, 0.4 + normStr * 0.45);
        ctx.lineWidth = str === 3 ? 2 : 1;
        ctx.stroke();
      }
      ctx.fillStyle = "#38bdf8";
      ctx.beginPath();
      ctx.arc(tailGroundX, tailGroundY, 4.5 * fishScale, 0, Math.PI * 2);
      ctx.fill();
      for (let r = 1; r <= BODY_RIBBONS; r++) {
        const normR = r / BODY_RIBBONS;
        const curScale = normR * fishScale;
        ctx.beginPath();
        ctx.moveTo(bodyX + 80 * curScale, bodyY - 5 * curScale);
        ctx.quadraticCurveTo(bodyX + 20 * curScale, bodyY - 26 * curScale, bodyX - 115 * curScale, bodyY - 5 * curScale);
        ctx.lineTo(bodyX - 115 * curScale, bodyY + 12 * curScale);
        ctx.quadraticCurveTo(bodyX + 20 * curScale, bodyY + 24 * curScale, bodyX + 80 * curScale, bodyY - 5 * curScale);
        ctx.closePath();
        const bHue = (baseHue + normR * 25) % 360;
        ctx.strokeStyle = hsla(bHue, 90, 68, 0.08 + normR * 0.35);
        ctx.lineWidth = r === BODY_RIBBONS ? 2.2 * fishScale : 0.9;
        ctx.stroke();
        if (r % 5 === 0) {
          ctx.fillStyle = hsla(bHue, 80, 45, 0.04);
          ctx.fill();
        }
      }
      ctx.fillStyle = "#38bdf8";
      ctx.beginPath();
      ctx.arc(bodyX + 64 * fishScale, bodyY - 8 * fishScale, 3.5 * fishScale, 0, Math.PI * 2);
      ctx.fill();
      for (let s = -1; s <= 1; s += 2) {
        const pecRootX = bodyX + 38 * fishScale;
        const pecRootY = bodyY - 14 * fishScale;
        for (let str = 0; str < 5; str++) {
          const normStr = str / 4;
          ctx.beginPath();
          ctx.moveTo(pecRootX, pecRootY);
          const pecWave = Math.sin(t * 2.5 + str + s) * (14 * fishScale);
          const tipX = pecRootX + (110 + normStr * 25) * fishScale;
          const tipY = bodyY - (130 + normStr * 20) * fishScale + pecWave;
          ctx.bezierCurveTo(
            pecRootX + (25 + normStr * 10) * fishScale,
            bodyY - 65 * fishScale,
            pecRootX + (80 + normStr * 15) * fishScale,
            bodyY - 105 * fishScale + pecWave,
            tipX,
            tipY
          );
          ctx.strokeStyle = hsla((baseHue + 30 + str * 8) % 360, 95, 75, 0.35 + normStr * 0.5);
          ctx.lineWidth = str === 4 ? 2 : 1;
          ctx.stroke();
          if (str === 4) {
            ctx.fillStyle = "#ffffff";
            ctx.beginPath();
            ctx.arc(tipX, tipY, 2.5 * fishScale, 0, Math.PI * 2);
            ctx.fill();
          }
        }
      }
      ctx.restore();
    }
  };
}

// Default parameters from content metadata
const defaultParams = [
  {
    "key": "currentRate",
    "label": "Benthic Current Velocity",
    "type": "range",
    "min": 0.4,
    "max": 2.2,
    "step": 0.1,
    "defaultValue": 1,
    "description": "Abyssal current particle drift speed"
  },
  {
    "key": "stiltLength",
    "label": "Stilt Fin Height",
    "type": "range",
    "min": 0.8,
    "max": 1.6,
    "step": 0.1,
    "defaultValue": 1.2,
    "description": "Elevation above seafloor ooze"
  }
];

if (!window.__art_instances) window.__art_instances = {};
if (!window.__art_instances['abyssal-tripod-fish']) {
  const inst = typeof createAbyssalTripodFish === 'function' ? createAbyssalTripodFish() : null;
  if (inst && inst.setup) {
    inst.setup({ ctx, width, height, dpr: 1, aspectRatio: width / height }, defaultParams);
  }
  window.__art_instances['abyssal-tripod-fish'] = inst;
}

const instance = window.__art_instances['abyssal-tripod-fish'];
if (instance && instance.render) {
  instance.render(
    { ctx, width, height, dpr: 1, aspectRatio: width / height },
    { time, deltaTime: dt, frameCount: Math.floor(time * 60), fps: 60 },
    defaultParams
  );
}
Edit in Interactive Playground Zero Dependencies • Standalone Canvas 2D
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Mathematical Formulation

high
Analytical Equation
Fstilt=pseafloorppelvic,ppectoral(s,t)=proot+B(s)+[Acsin(ωt)0]\mathbf{F}_{\text{stilt}} = \mathbf{p}_{\text{seafloor}} - \mathbf{p}_{\text{pelvic}}, \quad \mathbf{p}_{\text{pectoral}}(s, t) = \mathbf{p}_{\text{root}} + \mathbf{B}(s) + \begin{bmatrix} A_c \sin(\omega t) \\ 0 \end{bmatrix}
Click to expand
Compact Formula
stilt_fin = quadCurve(pelvic_root, groundContact), prey_sensor = bezierCurve(pectoral_root, wave_tips)

Mathematical Tags

#tripod-fish #bathypterois #abyss #deep-sea #creatures #benthic #seafloor
Author: Math Art Core Target: 60 FPS

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